Paranoia is an interactive video installation that explores the evolving role of the viewer, and the impact of emotional perception in the narrative experience.

Paranoia is an immersive scene in which the user is an active participant, or (char)actor.

Through the integration of interactivity with the classical storytelling principles of Kurosawa and Kuleshov, the traditional fourth wall of cinema is removed, allowing the viewer to enter the storyworld as both the watcher and the one being watched.

Interaction with the characters on screen is intuitive, based on proximity and the boundaries of personal space.

The immersive scenario enables a unique version of the unfolding narrative, based on each viewer’s behavior, curiosity and empathy.