Paranoia is an interactive video installation that explores the evolving role of the viewer, and the impact of emotional perception in the narrative experience.
Paranoia is an immersive scene in which the user is an active participant, or (char)actor.
Through the integration
of interactivity with the classical
storytelling principles of Kurosawa
and Kuleshov, the traditional fourth
wall of cinema is removed, allowing
the viewer to enter the storyworld
as both the watcher and the one being
watched.
Interaction with the characters on screen is intuitive, based on proximity and the boundaries of personal space.
The immersive scenario
enables a unique version of the unfolding
narrative, based on each viewer’s
behavior, curiosity and empathy. |